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Judgment Rites

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VIDEO GAME
Judgment Rites
Judgment Rites
Attribution
Series: The Original Series
Production information
Publisher: Interplay
Platform(s): PC
Published: 1993

Judgment Rites is a video game published by Interplay as a sequel to 25th Anniversary. Set during The Original Series's first five-year mission of the USS Enterprise under James T. Kirk, Judgment Rites places the player in control of Kirk and the Enterprise as they play out eight episodic missions. While all missions save the two-part finale have resolvable plot lines based on stand-alone objectives, a common thread tying the game together is the search for the mysterious Brassica, a civilization whose tests confront Kirk throughout the game.

The entire TOS cast reprise their roles in the CD-ROM Collector's Edition, which includes the enhanced CD-ROM version of the game, another CD-ROM featuring a behind-the-scenes documentary on the game's creation as well as interviews with Gene Roddenberry and Leonard Nimoy, one of eight collectible pins based on the one of the game's eight missions (the Apple release instead featured a collectible badge), and a video cassette containing the TOS episode: "The City on the Edge of Forever".

This marked the last appearance of DeForest Kelley as Leonard McCoy.

SummaryEdit

GameplayEdit

The eight missions in Judgment Rites are based around a combination of decision-making, problem-solving, and space combat. The player is initially presented at the start of each episode with a location to travel to and an objective to complete. In the course of the episode, the player leaves the bridge as part of landing party where the majority of the gameplay takes place. At the conclusion of each mission, the player is evaluated by Starfleet in the form of Admiral Melanie Cain, who awards Kirk with points corresponding to his performance.

BridgeEdit

While on board ship, the player, while nominally acting as Captain Kirk, controls the movement, weapons, and energy allocation of the Enterprise. Though space combat is an optional feature that can be deactivated by altering the difficultly level, the player is still required to navigate the Enterprise to its next mission objective by consulting a star chart provided with the game and selecting the correct star on Pavel Chekov's star charts. Selecting the wrong star leads to a space combat encounter with Romulans, Klingons, or Elasi pirates.

Landing partyEdit

In each mission, the player leaves the bridge either to transport off the ship or to move about the Enterprise in control of Captain Kirk at the head of a landing party. Kirk's companions vary depending upon the mission, and include both regular characters and redshirts; causing or allowing the death of redshirt characters drastically reduces the points awarded at the mission's conclusions. While in control of Kirk, the player utilizes an interface allowing Kirk to walk around, look and interact with scenery and items, and talk to other characters. Standard landing party tools include phasers, medical and scientific tricorders, communicators, and mission-specific items acquired during the course of the episode.

EpisodesEdit

FederationEdit

The crew's mission to the Glorious Pebbles Scientific Academy is interrupted when a heavily-damaged USS Alexander appears through a rift in space. It's captain, Lucas Rayner, explains that his ship has traveled back in time to warn that the Federation will be destroyed in eight days; his transmission is cut off, however, when the Alexander explodes. Spock tracks the Alexander's origin to Espoir Station, a scientific research facility studying the proto-universe phenomenon Gravity's End. En route, the Enterprise is ambushed by Elasi pirates under Bivander Zane. After fighting them off and arriving at Espoir, Kirk is induced to beam aboard and subsequently captured station administrator James Munroe, who is in league with Ies Bredell and Zane in their plans to destroy the Federation with a new superweapon.

SentinelEdit

The Enterprise is contacted by the USS Demeter, a science ship studying the Balkosi, a primitive race developing on Balkos III. Commander John Gellman, captain of the Demeter, reports that his ship has been scanned by a facility on the planet. While investigating, Kirk, Spock, and McCoy discover an advanced alien complex on the surface--a facility regulating the Balkosi's development and holding out untold technological wonders for the Federation. Kirk is called upon to unravel this mystery and to make an important choice that will decide the fate of the Balkosi.

No Man's LandEdit

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Light and DarknessEdit

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VoidsEdit

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Museum PieceEdit

The Enterprise finally arrives at Nova Atar III for some long-postponed shore leave, but Admiral Chris Richards prevails upon Kirk to attend the opening of a new exhibit at the Smithsonian Annex that has significant political implications for the warring families of a neighboring world. Accompanied by Scotty and Chekov, Kirk's party is greeted by Curator Boris Breznia when a terrorist attack throws the proceedings into chaos. Cut off from the ship, Kirk and his party are forced to make use of the museum's antiquities to confront the crisis.

Through This Be Madness...Edit

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...Yet There Is Method In ItEdit

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ReferencesEdit

CharactersEdit

James KirkSpockLeonard McCoyScottyHikaru SuluNyota UhuraPavel ChekovTrelaneGrinagogLucas RaynerMelanie CainFaseChris RichardsBoris BrezniaNielsonEadric KamendMenao ShemeVakada ShemeJames Whittaker MunroeAzrahRackabackIes BredellVizznrEckhartBivander ZaneUhlandTuskinAtrioliHauptmannJohn GellmanKlarr (23rd century)CissacaSavantWalter Ellis
Referenced only 
T'Mau

Starships and vehiclesEdit

StarfleetEdit

USS AlexanderUSS Billy BishopUSS DemeterUSS GalahadUSS GallantUSS HoodUSS LexingtonUSS MaineUSS Olympus MonsUSS RegulusUSS StalwartUSS TyphoonUSS Zimbabwe

OthersEdit

InfinitusOlympus MonsIKS KlothosSS Mniki'rrSS ShinobiSS Fraser

LocationsEdit

Outposts and stationsEdit

Espoir StationM'dai sensor dish

Planets and planetoidsEdit

Alpha Nexus IBalkos IIIBorea IVNova Atar IIIOnyius II

Stars and star systemsEdit

PraetusDelphiOmega CorvusSymphony AlphaEpsilon SierraZhraadAtabisKlahmacStonrakSaraclesBeta ChimeraNova AtarDiogenesLachian

Stellar regionsEdit

Antares Rift

States and organizationsEdit

Klingon EmpireUnited Federation of Planets

Races and culturesEdit

AlphanBalkosiBrassicaElasiGammanOmeganVurian

Other referencesEdit

Antarian mankillerJupiteriumPrinceton UniversitySacred ScripturesSmithsonian AnnexTellarite 8000 DNA Sequencer

AppendicesEdit

QuotesEdit

  • Pavel Chekov: Why do aliens always seem to invade Enterprise?
  • Hikaru Sulu: Actually, Pavel, last year five different alien species tried to take over the USS Regulus. The Enterprise has had it relatively easy compared to them.
  • Pavel Chekov: But why do all the competent aliens always seem to invade the Enterprise?


  • Hikaru Sulu: Is it my imagination, or is Dr. McCoy getting a little power crazed lately?
  • Pavel Chekov: I'd say a lot power crazed, Hikaru.


  • Pavel Chekov: Hello, Doctor. Nice weather, isn't it?
  • Leonard McCoy: You're a Navigator, not a conversationalist, Ensign.
  • Pavel Chekov: Yes I am. And an unappreciated navigator at that.


  • Leonard McCoy: I thought you were a Helmsman, not the bearer of bad tidings.
  • Hikaru Sulu: I do many things well, Doctor.


  • James T. Kirk: Let's see how our alien friend likes Dr. McCoy's medicine.
  • Pavel Chekov: Probably as much as we do, Hikaru. ("Voids")

Related storiesEdit

ImagesEdit

External linksEdit

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