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Runabout Orinoco

The inside of a runabout pad on Deep Space 9.

A runabout pad (or runabout bay) is a specific type of shuttlebay designed to accommodate runabout-type starships. Many runabout bays are designed to completely enclose a landed craft in some way, so that it can be launched immediately.

On the Nor-class of space stations, there exist at least six landing pads that fit this description. Deep Space 9, when placed under Federation control, had these pads converted to launch runabouts. The pads consisted of an upper door that opened, and an elevator that lifted the runabout to the outer hull's surface. The elevator could then be left raised to accept other incoming traffic. There was a docking airlock that could be attached to the landed craft. (Star Trek: Deep Space Nine)

The Vesta-class is a type of Starfleet vessel with this kind of bay on it's aft section. The runabout landing pad opens up to expose a bay that goes down through two decks, with accommodation for two runabout vehicles. [citation needed]

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Deep Space 9 sections, facilities and establishments (original station)
sections central core (upper coremid-corelower core - fusion core) • habitat ringdocking ringdocking pyloncrossover bridgedefense sail Emblem of the United Federation of Planets. Bajoran emblem. Seal of the Federation Starfleet. DS9 insignia.
facilities amphitheatre (01-005) • assay officeBajoran Consulate (01-501) • Bajoran Customs Office (01-484) • Bajoran templeCargo Loading and Transfer (01-106) • chief engineer's office (01-409) • dockmaster's office (01-843) • Federation Consulate (02-375) • geological assay office (02-487) • Klingon Consulate (02-620) • Import Protocol Office (02-583) • infirmary (02-682) • lodging and accommodations (02-294) • Medical Doperations centerpromenaderunabout pads (ABCDEF) • schoolroom (03-855) • spacecraft resupply (02-992) • security officestation commander's officestation operations (03-658) • station security (03-582) • subspace communications (03-584) • Tourism OfficeVulcan Embassy (03-589) • wardroom
establishments Andorian Fast Food (01-754) • Bal CabarinBanzai Institute (01-088) • Berman's Dilithium Supply (01-034) • bowling alley (01-854) • Cavor's Gravity Devices (01-332) • Curry's Martial Arts Training (01-112) • Del Floria's Tailor Shop (01-383) • Diet Smith Corporation (01-892) • Diva Droid Corporation (01-874) • Forbin Project (02-874) • Fredrickson's Squid Vendor (02-587) • Garak's Clothiers (02-485) • Gocke's House of Mirrors (02-875) • Jacobson's Used Photons (02-754) • Jupiter Mining Corporation (02-842) • Milliways (02-984) • Pancho's Happy Bottom Riding Club (02-111) • Quark's (02-854) • ReplimatReplimat Cafe (02-395) • Richarz' Accessories (02-734) • Rush Dilithium Crystals (02-742) • Sirius Cybernetics Corporation (02-643) • Spacely Sprockets (02-023) • Tom Servo's Used Robots (03-585) • Vince's GymYoyodyne Propulsion Systems (03-853) • Chez Zimmerman (03-841) • Celestial CaféGalactic AdventuresGalactic Pets UnlimitedGames BazaarGarak's ClothiersGreengrocersKalaw's Klingon KitchenKlingon restaurantMultiplexSpican JewelersStarlight LoungeT'Pril'sWaverly's Wonderful World of DuotronicsUnnamed Promenade Establishments
Deep Space 9 facilities and establishments (second station)
facilities HubMemorial DeckNanietta Bacco ParkObservation GalleryPlazaSector GeneralStockade complex
establishments Alidosa's Fine ArtBella's ConfectionsCafé ParisienneQuark'sReplimatSports & Recreation Reservation OfficeStarlight Gems & JewelryVestel's Deep Space Night ClubWorlds Apart

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