Memory Beta, non-canon Star Trek Wiki

A friendly reminder regarding spoilers! At present the expanded Trek universe is in a period of major upheaval with the finale of Picard and the continuations of Discovery, Lower Decks, Prodigy and Strange New Worlds, the advent of new eras in Star Trek Online gaming, as well as other post-56th Anniversary publications such as the new ongoing IDW comic. Therefore, please be courteous to other users who may not be aware of current developments by using the {{spoiler}}, {{spoilers}} or {{majorspoiler}} tags when adding new information from sources less than six months old. Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. 'Thank You

READ MORE

Memory Beta, non-canon Star Trek Wiki
Register
Advertisement

Publisher's description[]

From the back cover
Pass the torch. Bring together the best of what has come before and the grandeur of the present to create an undreamed-of future, a radically different look. Create a new ship. Give life to mankind's greatest nightmare, made flesh and metal.
When the decision was made to take the hugely successful television series Star Trek: The Next Generation into the realm of motion pictures, the crew, special-effects artists, and costume and makeup designers knew that they had a wondrous opportunity and several unique challenges ahead. Could they translate this new crew to the big screen, while retaining the magic that made the series one of the most successful syndicated shows ever? Could they create even more "strange new worlds" and vistas for them to explore, on a scale that would inspire awe in its legion of fans? And, most crucially, in its maiden voyage could they meld the two "generations" of Star Trek? Could they find a way, visually, to pass the baton from The Original Series to the crew of The Next Generation?
"Star Trek: The Next Generation Sketchbook-- The Movies" explores the hectic, frantic and creative works of the movie artists... first, as they valiantly endeavor to meet and overcome the challenges presented by Star Trek Generations, and then as they embark on the massive undertaking of The Next Generation crew's first solo flight, Star Trek: First Contact. The inception of the nexus, the destruction of a starship, the horrific face of the Borg, and the design of the U.S.S. Enterprise NCC-1701-E all began with a single creative spark.
John Eaves, just one of the hundreds of craftspeople who worked their movie magic on Generations and First Contact, joins writer J.M. Dillard to take us on an odyssey into the mind's eye of some of the most visionary artists in the world of motion pictures. Through hundreds of never-before-seen sketches, model photographs and fashion designs, you'll see where it all began, and learn firsthand what it takes to transform the unenvisioned word into glorious reality.

Summary[]

A word from the writer
A word from the artist

Part One, Star Trek Generations[]

Part Two, Star Trek: First Contact[]

Acknowledgements

References[]

Characters[]

Starships and vehicles[]

USS AkiraUSS AppalachiaBorg Queen's cubeBorg sphereUSS BudapestD12-class Bird-of-preyUSS DefiantUSS Enterprise-BUSS Enterprise-DUSS Enterprise-EUSS ExcelsiorUSS FarragutUSS LakotaSS LakulPhoenixUSS SteamrunnerT'Plana-HathUSS Yeager

Locations[]

Races and cultures[]

Science and technology[]

Other references[]

Timeline[]

Appendices[]

Related work[]

Star Trek: The Next Generation reference works
In-universe Star Trek: The Next Generation Technical ManualUSS Enterprise NCC-1701-D BlueprintsQ's Guide to the Continuum
Real-world Star Trek: The Next Generation CompanionMake-Up FX JournalThe Making of Star Trek: First ContactStar Trek: The Next Generation - The Continuing MissionStar Trek: The Next Generation Sketchbook: The Movies

External link[]

Advertisement