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This article is about The SFC1 video game. You may be looking for Spaceflight Chronology, which is abbreviated SFC.

Starfleet Command (SFC) is a video game, the first in a series of games released i a series begun by Interplay. The games were fully licensed Star Trek products, but were based on Star Fleet Battles, an RPG that did not have license to use the "Star Trek" name, but used ships and designs based on information from TOS and TAS that was reputed to be licensed to the RPG through the publication rights of the Star Fleet Technical Manual.

Gameplay[]

Starfleet Command is a computer game that is based on the board game Star Fleet Battles. It uses the same hex board format, races, ships, and story lines. Controlling one of the original states, such as the Federation or the Klingon Empire, a player has to travel the galaxy taking territory (hex by hex) from its enemies through fleet/ship battles. Both of these games take their inspiration from Star Trek: The Original Series.

Starships and vehicles[]

Star Trek: Starfleet Command features a wide variety of starships to use. Unlike traditional canon Star Trek, ships are not so much divided by class and hull, but by armament and use.

Federation ships[]

The United Federation of Planets utilize phasers, photon torpedos, and drones as their main weaponry. Their ships generally have well-rounded abilities, as they are not designed solely for battle. As a result they have superior science systems and shielding to most other races.

  • Ships with a + at the end of their designation have received a Plus Refit, adding various improvements to the ship, including shielding, power, or defensive weapon ports.
  • Ships with an R at the end of their designation have received a Rear Phaser Refit, an extra rear-arc phaser bank, where lacking rear defense.


Summary[]

Starfleet Command was an 'open-world game' and as such had no set plot in a normal campaign beyond the aspects of the SFB time period it was set in (the General War during the TOS Movie Era). Owing to the large number of missions, no two campaign playthroughs were identical.

The true 'story' of Starfleet Command was only accessed by join the elite organization(s) of each empire, all of which dealt with (or at least had one mission referring to) the disappearance of the Organians, and the effect this has on local space.

United Federation of Planets (Starfleet Special Task Force)
After confirming that the Organians have departed for parts unknown, the player first participates in a test of a new weapons system before discovering that the forces of the Terran Empire (though it is not referred to as such in-game) have crossed over from the mirror universe and attempting to take over the Federation.
Klingon Empire (Black Fleet)
After confirming the Organians have departed, the Klingons attempt to use the increase in political tensions to their advantage before discovering that a much larger threat exists in the form of of a long dead psionic race coming back from beyond the grave. This campaign is notable for not only featuring a direct crossover with the Federation storyline, but also for the mission 'That Which Must Die', where the player embarks on a quest to rid the Klingon Empire of one of its greatest threats: Tribbles (described below).
Romulan Star Empire (Tal Praiex, Tal Shiar)
The outbreak of a plague sees the Romulan organizations hunting down the Orion Pirates and raiding stations belonging to other empires before the political machinations of the leader of the Tal Shiar throw the future of the Empire into question.
Lyran Star Empire (Red Claw, Iron Fang, Mountain Watchers)
The political machinations of the clans of the Lyran Empire, ranging from recruiting engineers to building weapons and defenses of questionable usefulness, take a back seat to the realization that an old enemy is attempting to conquer from within. Note: the Mountain Watchers are listed in the game's instruction as an elite organization, but they cannot be joined by the player.
Hydran Kingdom (The Keepership)
The disappearance of the Organians disrupts the forcefields that corral the "Star Beasts" (their name for the game's space monsters) in preserves, and the Hydrans must bring them back, before discovering that other Hydran factions have other plans. Note: While three Hydran cults are listed as elite organizations in the game's instruction manual, only the Keepership can be joined. The other two cults serve as antagonists throughout the campaign.
Gorn Confederation (The Kings Guard, the Defenders of the Egg, & The Guardians Errant)
The not-so-friendly rivalry between the 3 Gorn organizations must be put on hold when it is discovered that a clutch of Gorn eggs have gone missing, and the thief turns out to be the last party anyone expected.

The Gorn and Hydran campaigns were not included with the game upon initial release, and had to be downloaded from the Interplay website; the 'Gold' edition of the game saw them included. Interplay also released follow-up missions for the Federation, Klingons, and Romulans that book-ended some of the events of each campaign (for the Federation missions, the player embarks on a quest to find the Organians, the Klingons deal with the WYN, and the Romulans must deal with the Orion Pirates). However, these missions were programmed so that they appeared regardless of whether or not the player had joined the elite organization(s) of each empire.

It should also be noted that most of the story campaigns obliquely reference each other. For example, the third mission of the Gorn campaign will reference events in either the Federation or Romulan campaigns, depending on which faction is selected as the enemy.

That Which Must Die[]

That Which Must Die is a Starfleet Command mission played on the Klingon storyline, provided that you are a Black Fleet captain at the time. It's basically you participating in an event that has canonically been alluded to but never shown per se, the Great Tribble Hunt.

Overview[]

You start the mission in high orbit around a planet (presumably Iota Geminorum IV) Around the planet are several ships. Depending on the number and strength of the ships under your possession at this moment, they may range from destroyers to heavy cruisers. Of all ships in orbit, one of them will house a few hundred tribbles in containment fields and the mission will refer to the ship in question as a zoology ship.

Because of the second part of the mission, which involves the destruction of a Starbase (well, it's technically a Starbase, but the game will say it is a base station instead) it is recommended that you possess at least two K'Tinga-class ships (three is preferred, or one/two D7s and a Dreadnought) at the beginning of the mission. The Base Station will contain thousands of tribbles.

Finally, you must indulge in orbital bombardment to kill the billions of tribbles once the station is destroyed. You must keep hitting the planet with your weapons until your science officer, whoever he/she may be, says that "all life has been exterminated on the planet, including... tribbles"

References[]

See Starfleet Command references.

Appendices[]

Related media[]

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External links[]

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