CultureEditThe species enjoyed playing games of all kinds, and were highly competitive in them. They possessed an advanced game known as Chula, in which people are transported into a reality where they are the game pieces. (DS9 episode: "Move Along Home", Last Unicorn RPG module: Star Trek: Deep Space Nine Core Game Book)
Even Wadi government was controlled by games. The winner of their most prestigious game tournament became the ruler of the Wadi, while lesser tournaments determined the leaders of their clans and other groups. A Wadi leader’s title was an indicator of their game mastery; a very high government rank was Master Surchid.
The Wadi were highly advanced technologically, with the chula game apparently possessing powerful transporters and the ability to create an illusory environment or “pocket dimension” or breach dimensional barriers. (Last Unicorn RPG module: Star Trek: Deep Space Nine Core Game Book)
In 2369, a Vulcan ship exploring the Gamma Quadrant discovered and made contact with the Wadi, who sent a delegation led by Master Surchid Falow to Deep Space 9. They were the first Gamma Quadrant power to send a formal diplomatic party through the Bajoran wormhole and establish relations with the Federation. However, they were more interested in playing dabo in Quark's than making first contact with Benjamin Sisko and his crew. After Falow discovered Quark had been cheating him, Falow started a game of Chula, using Sisko, Kira Nerys, Jadzia Dax and Julian Bashir as game pieces. The four made their way through the perils of the game, until Quark lost and they reappeared unharmed in Quark's bar. Falow assured them they were never in any danger. (DS9 episode: "Move Along Home", Last Unicorn RPG module: Star Trek: Deep Space Nine Core Game Book)
Diplomatic relations proceeded more normally between the Wadi and the Federation following the chula game. Federation representatives attempted to trade for the samples of chula technology, but the Wadi closely guarded their technology. (Last Unicorn RPG module: Star Trek: Deep Space Nine Core Game Book)
The Wadi were an independent state, not part of the Dominion, though they respected and feared the superpower. Their remoteness ensured that they stayed out of Dominion control, and some suggested their psionic powers and advanced technology also played a part in their protection. (Last Unicorn RPG module: Star Trek: Deep Space Nine Core Game Book)
|Gamma Quadrant races and cultures|
|Aarruri • Alorex • Amaralan • Anndii • Aresai • Argrathi • Ascendant • Bekkir • Calligar • Changelings • Cheka • Chiaran • D'Naali • Dosi • Drang • Eav'oq • Ecocid • Errikang natives • Eunacian • Groxxin • Horgin • Hunters • Iconian • Inamuri • Innerol V natives • Jem'Hadar • Karemma • Kendarayan • Kendo • Lampusan • Merakordi • Nyazen • Ourentia • Overne • Parada • Prentara • Rakhari • Rindamil • Saltah'na • Sen Ennis • Skrreea • Stakoron • T-Rogoran • Teplan • Thepnossen • Tosk • Trelian • Uradi • Vahni Vahltupali • Vanton • Verathan • Vorta • V'Xaji • Wadi • Yaderan • Yentis • Yrythny • Zarian • unnamed Gamma Quadrant races and cultures|